Thanks for the in-depth review! Yeah, damage feedback is something we definitely needed to work on and hope to polish more in the future! Glad you enjoyed it, though!
they only worked after i pressed the arrow keys (I did get them to work) i am on chrome using windows 10 with a qwerty, I did get wasd to work after pressing the arrow keys and going full-screen
I liked the game, I see it well planned, but it has too basic a difficulty.
Apart from that, I don't see the mechanics of the cross as exaggerated, as long as it goes over the green line, no matter the angle or the position, it would be more interesting to have to force you to make a cross or that it be minimally similar to do well the combo.
Yeah, we wanted to make the game as simple and accessible to as many people as possible to make everything feel fun and cool. We definitely could have refined difficulty or added a "Hard" or "Arcade" mode that can be accessed after, though. Thank you for the feedback!
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A lot of fun!!!
Its super cool to fly over the whole screen and slash enemies!
Also love how the text is embedded with the gameplay it felt super natural!
Had some trouble figuring out hits/damage conditions (both on player and on enemies).
Also Mirai is a bit hard to see on the dark background, especially with many enemies on screen xP
But since we had infinite lifes that was no issue!
Good job!!
Thanks for the in-depth review! Yeah, damage feedback is something we definitely needed to work on and hope to polish more in the future! Glad you enjoyed it, though!
"WAKE THE FUCK UP SAMURI!"
"WE'VE GOT A CITY TO PROTECT."
:)
Awesome music. Super unique and fun gameplay. Cool characters. Witty dialogue. 5/5 Totally not biased.
Totally not.
wasd keys don't work
It seems to be working for our team and some others. Can you tell me your browser and OS? Also are you using a QWERTY keyboard?
they only worked after i pressed the arrow keys (I did get them to work)
i am on chrome using windows 10 with a qwerty, I did get wasd to work after pressing the arrow keys and going full-screen
I liked the game, I see it well planned, but it has too basic a difficulty.
Apart from that, I don't see the mechanics of the cross as exaggerated, as long as it goes over the green line, no matter the angle or the position, it would be more interesting to have to force you to make a cross or that it be minimally similar to do well the combo.
Yeah, we wanted to make the game as simple and accessible to as many people as possible to make everything feel fun and cool. We definitely could have refined difficulty or added a "Hard" or "Arcade" mode that can be accessed after, though. Thank you for the feedback!